Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, December 14, 2007

Submachine 0: the ancient adventure








This latest adventure offers similar mood and mystique as the other Submachine games in the series, and Mur demonstrates his masterful ability to create engaging and compelling game play experiences, even within a game of a smaller scale as this was designed specifically with the competition in mind. The level of immersion experienced by the player is enhanced through both sight and sound making this an excellent addition to the series. The interface is especially remarkable, as it is very intuitive and does not get in the way of the game play. This is more an evolution than a revolution of styles, however, as Mur extends and refines his game-making talent.

Submachine: Future Loop Foundation








Expect the unexpected. 50 days after releasing Submachine 4: the Lab here is a brand new submachine for You to play. It was made especially for the Future Loop Foundation, so don’t be surprized if you find elements pointing to that band and their latest album, “Memories from a fading room” within the game. Basically it’s out of the main storyline, but there are few elements that could lead You to some interesting theories about the meaning of the submachine itself.

Submachine 4: the Lab








Submachine. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Or were finally answered. Once again it’s time to ask youself - is it possible that you’re too late?

Submachine 3: the Loop







Submachine 3 is a point-and-click game of exploration and puzzle solving. As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It’s just you, the machine, and an infinite metallic world to explore one screen at a time. Each level is structured in similar fashion with puzzles to solve that unlock the main exit button. You’ll usually find a map in the room to your right as the level begins, and it marks the location of clues you’ll need to help you figure out how to unlock the exit.

Submachine 2: The Lighthouse









A sequel to the world’s famous point and click Submachine game. This one has a total of 98 unique rooms, and the puzzles are a lot tougher, but that’s just my subjective opinion, since I can’t really tell if they are or not.

Submachine chapter 1: the basement

the Submachines is an ongoing series of point and click flash games. It’s all about puzzle solving and escaping from closed installations of the submerged machines (hence the title sub-machines). With each game You explore deeper into the dark world of the submachines.







Point-and-click fans, this game has you written all over it. Submachine is a relatively easy game of the escape-the-room variety that will engage your puzzle-solving skills for about 10-15 minutes. Several rooms hold as many puzzles and items to find for solving the mystery of the Submachine.

DaymareTown







Enter the mysterious realm of the DayMare Town and try to figure out what's going on there. If you dare.

Covert Front episode 2: Station on the horizon








The story of secret agent Kara and disappearance of general Karl von Toten continues...

Covert Front episode one: all quiet on covert front







In Covert Front you are a top secret agent code-named Kara in an alternate history version of World War I. Assigned to infiltrate the mansion of a notorious scientist, Karl von Toten, you must discover the incredible secrets that lie within and escape with your life.

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